AI Insights · Timothy · January 2022
Top 5 Casual Games on iOS in Sweden Q4 2021
In Q4 2021, the top 5 casual games on iOS in Sweden showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth and others seeing declines.
In Q4 2021, the top 5 casual games on iOS in Sweden displayed interesting trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of these apps, based on data from Sensor Tower.
Bubble Buster 2048 experienced a mixed performance in weekly downloads, starting with 18.9K downloads at the end of September, peaking at 20.5K in mid-October, and then declining to around 1.5K by the end of December. The game's weekly revenue saw a steady rise from $89 in late September to approximately $549 at the end of October, before stabilizing around $300-$450 towards the end of the year. Weekly active users peaked at nearly 35K in late October but gradually declined to around 11K by the end of December.
Rocket League Sideswipe showed a strong start in weekly downloads, with over 26K in its first week of availability at the end of November, and maintaining above 20K for the first three weeks. However, downloads dropped to 6.8K by the end of December. The game's active users saw a significant increase, starting from 22K in late November to peaking at 73K in mid-December, before decreasing to 57.9K by the end of the quarter.
Subway Surfers maintained a consistent performance in weekly downloads, ranging from 3.1K to 10.7K throughout the quarter, with a notable spike in mid-December. The game’s weekly revenue also showed growth, starting at $315 and reaching $924 by mid-December, before slightly decreasing to $794 at the end of the year. Active users for Subway Surfers steadily increased from 100K in late September to 133K in late December.
Hooper Hooper had a fluctuating trend in weekly downloads, peaking at 36K in early October but dropping to 3K by the start of November. Active users followed a similar pattern, reaching over 40K in mid-October and then declining to around 4.8K by the end of December.
Kahoot! Play & Create Quizzes demonstrated steady growth in weekly downloads, starting from 2.8K in late September and peaking at 9.2K by mid-December. The weekly revenue for Kahoot! also increased, starting at $734 and reaching approximately $1.7K by the end of December. Active users saw a significant rise from 19.5K in late September to 35.8K by mid-December, showing the app's growing popularity.
For more detailed insights and data, visit Sensor Tower.